Showing posts with label App Store. Show all posts
Showing posts with label App Store. Show all posts

Friday, 24 May 2013

My Android Conundrum: Benefits of Androids


This is a quick post on the benefits of Android, at least for me! Android is a mobile OS I have only used for a few weeks, and only on low-end devices like the HTC Wildfire S and the Samsung Galaxy Ace. During my brief usage of the platform I continually found my experience let down and hamstrung by shoddy hardware, terrible skins and compromised specifications. These left me annoyed at the terrible quality of the lower-end Android devices and searching for something better at the higher end.




These benefits really refer to the Android platform as a whole, but the high-end in particular, where the operating system is really allowed to shine.


Customisability


The number of ways in which you can customise your Android’s software is incredible, especially when you realise that all of these customisations are available from downloads within the Play Store. Nothing in the iOS App Store allows for anywhere near that level of customisation. A good example of these are the Launchers like Nova and Apex, allowing you to change how the Android homescreens look and act, as well as the skins of individual icons. Another level of customisation is available with gaining root access of the device itself and installing custom ROMs. This is possible as Google makes their Android code open-source, allowing any developers to access it and change it however they want. Famous ROMs like Cyanogenmod and MIUI allow for a complete replacement of the original operating system that shipped with the device, and often supports the device years beyond its intended life cycle, for example, the Samsung Galaxy S was introduced in June 2010 with Android 2.1, and Samsung stopped supporting it at Android 2.3 in March 2012. Yet ROMs like Cyanogenmod continue to support the Galaxy S, up to the latest Android 4.2 with nightly updates.


Interoperability


Android also allows its apps to interact far more than those of iOS. Apple allows deep access to only its own apps: only Safari can be the default browser, only Maps can be the default Maps application. This is rubbish if you want to click on an address in Contacts and start using it in Google Maps. Instead you are automatically taken to Apple’s Maps. The “Share” function in iOS also provides few options for different files and links, far fewer than Android, where it allows different first and third-party apps to share all kinds of information on the fly, again something that iOS, even with its improvements with Sharing to Twitter and Facebook, simply can’t compete with.
The multitasking on Android devices, especially in its Nexus implementation is far more efficient and useful that that of iOS. A dedicated multitasking button, a clear screenshot of the open app and a simple “swipe to close” action. This is so much easier than iOS’s double-tap to open the multitasking tray and then pressing and holding an icon and then tapping the red “close” button. These types of things allow for far greater interactivity of information among different apps on the device.


Google - king of services


The final ace up the sleeve of Android is that it is made by Google, possibly one of the best internet and information service providers in the world. Google can leverage every one of its tools throughout Android to a level that none of the other mobile device creators can yet reach. This means that it has an advantage in all areas of email, social networking, productivity, search, maps and media. If an Android device can leverage all of these information technology tools effectively, then they stand a far greater chance of being a far “smarter” smartphone than any of the competition. In comparison with iOS 6, Google Now is more powerful than Siri, Android 4.2 can use offline dictation, and use many of its services on several different platforms. Until iOS 7 is released, it does appear like Android 4.2 does have a lead over it. Apple is a hardware and software company first, not a services provider, and it really needs to step up its game at WWDC 2013!

Tuesday, 21 May 2013

My Android Conundrum: Benefits of iOS

This is my second post detailing the best parts of iOS and Android in my quest to see whether the iPhone 5 or Nexus 4 is best for me. This one details my three main positives for iOS.

The iPhone 3GS and 5 homescreens


App Ecosystem

The App Store has the best app ecosystem for me. I love that all apps appear to head to iOS first and it appears most developers prioritise iOS. This means that I have access to all of the best apps as soon as they are available. This is something that I didn’t think was particularly important - I bought the Omnia 7 Windows Phone. It turns out I was wrong, there were some great apps I found I was missing. This problem doesn’t take place on iOS. I have access to all of the Apple apps like iTunes, Microsoft’s apps like Skydrive and OneNote, and Google’s offerings like Maps and Drive. No other platform has access to all apps of such high quality from everyone as iOS. This gives the iPhone user arguably the best app ecosystem and it really has spoiled me!

Apple’s offerings

Due to the small number of iOS devices Apple has created, it is very straight-forward for developers to build their apps and market them for the devices. This means that it is easy to install apps that can work on iPhones, iPads and iPod Touches and are able to work between all of them with their own interfaces. The word ‘fragmentation’ is bandied around quite a lot, but with iOS, there are four different screen sizes that developers can target, whereas with other platforms there are often a lot more, you just need to look at the number of Samsung screens on their mobile devices, let alone other OEMs! This makes the apps better for the user, as the developers are able to specifically target every iOS device Apple has built, ensuring a great experience on all of them.

Immediate updates to all (supported) devices

This does have to come with a caveat: Google’s Nexus devices receive updates as soon as they are released as well, their so-called "Best of Google" just like the Apple devices. However, all of Apple’s iOS devices currently receive updates as soon as they are released, allowing people to update through iTunes or over the air. Apart from Google’s Nexus line, other Android devices often come to market with outdated software and take months to receive updates to the next version, by which time an even newer version has been released. This doesn’t take place with Apple’s devices, however which receive updates on Day 1 for as long as they are supported.

These are my best reasons for using iOS. The next post will discuss the big benefits of Android!

Tuesday, 12 March 2013

Chromebook vs iPad: Fun


This is the third section of my comparison between the Cr-48 Chromebook and the iPad. This section refers to how the two devices compare in terms of fun and games and other non-productivity pursuits for me.



A screenshot of a game of UniWar, a turn-based Strategy game on the iPad



Internet vs Apps


I think the paradigm of “Internet vs Apps” comes back to the forefront in this section just as much as it did in my previous post about productivity. The iOS platform’s impressive array of self-contained apps really competes against the Chromebook’s web apps and websites and absolutely wins in this area. The ability to play any of the thousands of games available for iOS really gives the iPad the crown in terms of games. Above is a screenshot taken from a game of UniWar HD, one of hundreds of great games for the iPad. This doesn’t meant there aren't good games available for the Chrome OS platform, there certainly are many Flash-based games available through the browser and several great games on the Chrome Web Store like Bastion, there just aren’t as many games with the quality of the offerings from the iOS App Store. With the introduction of the Chromebook Pixel by Google themselves, hopefully developers will begin to develop great games that will use both touch and keyboard for the platform and introduce them into the Chrome Web Store.

On the other hand, there are several webapps that are absolutely brilliant on the Cr-48 even if they weren't specifically designed for it, including the Spotify app and Tweetdeck that aren’t available in quite the same way in the App system on the iPad. Being able to have tabs open in a browser with the different webapps open at the same time is something the iPad still can’t quite compete with.




Form-factor


The thorny issue of form-factor rears its head again in this comparison. The touch-centric interface of the iPad gives it a massive lead in games and other apps rather than having to use the trackpad and keyboard of the Chromebook. This is often a hindrance when it comes to getting stuff done in the productivity arena, however when it comes to games on the App Store, the touch interface is what is now expected and when it has a good layout, praised. The Chromebook is not able to win this simply through form factor for me as it might be able to in productivity.

Steve Jobs, when he first introduced the iPad in 2010 said that holding the first iPad and watching video on it is an incredible experience and I’m still inclined to agree with him over three years later. There is something to be said for holding and physically interacting with the screen with a game or an app, rather than through a different medium like the keyboard and mouse or a trackpad. Using the video app on the iPad and holding the device is still amazing when watching a great video, as well as playing a gripping game. It is even easier to be ‘drawn into’ it than when the screen is further away, even if the iPad1 that I have is heavier and bulkier than the current generations.


When it comes to the Cr-48, watching a video just isn’t as simple as on the iPad. 480p and above stutter and slow down on the Chromebook, where they are absolutely rock solid on even the first generation iPad. This seems to be a problem with both streaming and local .mp4 files on the Cr-48 and even David Pierce on the Verge mentioned poor local video performance in his review of the Chromebook Pixel, suggesting it is something systemic to Chrome OS. It really detracts from the device as a whole even if the audio and video do catch up with each other couple minutes into the video.




Summing Up

Nevertheless, it certainly isn’t doom and gloom for the Cr-48, it just hasn’t been able to age as gracefully as the iPad. This isn't surprising, especially considering it was never meant to be used by the public and was never put on sale. Of the few games that are available for Chrome Web Store, the Cr-48 simply doesn’t have the graphical power to run them well enough to be usable. The first generation iPad on the other hand, even though it was released about 9 months earlier and has stopped receiving updates from Apple is capable of playing most of the games available on the App Store and should be able to for a while yet. The Cr-48 is still great at performing the vast majority of web-based activities, as long as that doesn’t include anything too graphically intensive like high quality videos on Youtube or Vimeo or saved onto the device itself. For me the iPad is the clear winner when it comes to fun and games, and that is without any reference to the convenience of iBooks, iTunes for its simple syncing. The old iPad is definitely the best secondary machine for fun for me!